Sam and Max Hit the Road

No gamepads detected. Plug in and press a button to use it.

Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

Rate it

How to play Sam and Max Hit the Road

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Sam and Max Hit the Road Description

Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and Macintosh computers. It is the ninth game to use the SCUMM adventure game engine.

Based on Sam & Max: Freelance Police comic book characters created by Steve Purcell, it follows the detective duo (Sam: a 6 foot anthropomorphic dog, and Max: a 3 foot "hyperkinetic rabbity thing") across a kitsch, tourist trap pastiche of America (featuring The World's Largest Ball of Twine) in search of an escaped sasquatch.

It introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, with the inventory as a separate screen. A similar interface was later used in The Dig and all SCUMM games that followed it.

It was written and designed by Steve Purcell along with Sean Clark, Collette Michaud and Michael Stemmle and commonly applauded for its substantial amount of humor. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.

Sam and Max Hit the Road - additional information

Platform
DOS
Game year
Publisher
Cover Art
Sam and Max Hit the Road - Cover Art DOS